
UniversalUmap
Export Unreal Engine levels to Blender & Unreal — with just one click.
What's included?
- Regular Updates
- Support
- Discord Access
- Feature Requests
Overview

One-Click Import to Blender & Unreal Editor
Import your maps effortlessly with a single click, streamlining the transition from your project to Blender and Unreal Editor.

Support for All Major Asset Types
Import static and skeletal meshes, landscapes, lights, and more—UniversalUmap supports a full range of Unreal assets for smooth map exports.

Lightning-Fast Exports with Custom 3D Format
Enjoy ultra-fast export speeds with asynchronous mesh and texture processing, and benefit from a custom 3D model format designed for peak performance.
Details
Features
- One-Click Import for effortless map imports to Blender and Unreal Editor.
- 3D Preview with PBR materials and instancing, allowing you to quickly view map contents before exporting.
- Supported Asset Types:
- Static Meshes
- Skeletal Meshes
- Lights
- Landscapes (export as static meshes or height maps with weight maps)
- Generic Unreal Actors (e.g., volumes, cameras, arrows)
- Advanced Map Processing: Supports sublevels, world partition, blueprint actors, templates, construction scripts, child actors, and more.
- Very Fast Export Speeds due to async mesh and texture export, combined with a custom 3D model format for maximum performance.
- Free Updates: Always get the latest version, with automatic in-app updates.
- Automatic Plugin Management: Install and update plugins with just one click.
- All Editor Properties: Set all Unreal editor properties for accurate imports.
- AutoTexture & Master Material Systems: Handle complex, game-specific material systems with ease.
- Multiple Archive Directories Support: Seamlessly import UEFN maps with multiple archive directories.
- Clean UI: A streamlined, user-friendly interface for better navigation.
- Settings Profiles: Save and switch between custom configurations effortlessly.
- Tree & Flat Search/View: Navigate files with ease using tree or flat views, plus multiple search modes.
Requirements
- Blender 4.0+
- Unreal Engine 5.5+
- .NET 8 Runtime
- Visual C++ Redistributable
Changelog
UniversalUmap 1.2.4
19.03.2025New Games:
- Added support for new games, including Delta Force: Hawk Ops and Fortnite UEFN Maps.
Plugin Management (Blender & Unreal):
- Blender and Unreal import plugins have been combined into a single addon.
Rotations
- Switched to Quaternions for exporting rotations.
- This fixes broken rotations on some games due to gimbal lock or negative scaling.
Blender Plugin:
- Better conversion from Unreal to Blender light units.
- Improved import speed.
- Hashed everything to avoid name collisions.
- Better instancing.
- Added support for custom data.
Unreal Plugin:
Increased import speed.
Better Material import.
Fixed AutoTexture bugs.
Fixed import popup messages.
Fixed skeletal mesh materials not applying properly.
Fixed Unreal thread not stopping after Editor was closed.
Updated UEFormat model importer:
- Improved import speed and memory usage.
- Improved LOD handling.
- Added morph target support.
- Added socket support.
- Added virtual bone support.
3D Viewer:
- Viewer FPS is now locked to the monitor's refresh rate.
- Conditional rendering: The 3D Viewer only updates when the Scene changes.
- Fixed camera flipping issue.
Export:
- Improved exception handling: Errors when reading will now display a warning popup message.
- Mesh data exports only needed information.
- Material remapping in export.
- Simplified importer logic & increased import speed.
Search:
- New Regex search toggle that will treat search input as a Regular Expression.
- This adds search blacklist support.
Settings:
- Fixed loading of Versioning settings.
Archives/Directories:
- Added support for multiple archive directories.
- This enables UEFN map import support.
UniversalUmap 1.2.3
19.03.2025- New Games:
- Support for new games like Marvel Rivals and many more.
- Components:
- More improvements in finding relevant components in the actors.
- Plugin Management:
- New tab for automatic plugin install and updates for Blender and Unreal. No more annoying manual plugin installation and updating! :smile:
- Blender Plugin:
- Fixed an issue with vector parameter values.
- Unreal Plugin:
- Updated for Unreal 5.5.1.
- Generic Actor/Component Support.
- Switched to BC7 texture compression.
- UI:
- Fixed lag/flicker when switching setting profiles.
- Fixed rare File/Folder Selector crash.
- Folder view expands on click.
- 3D viewer stays loaded when switching tabs.
- Settings:
- Added a Versioning tab with settings for Custom Versions, Provider Options, and Map Struct Types.
Some games need these settings to correctly read their assets. - Added support for games with more than one AES Key.
Simply add a new entry with the Archive GUID and the associated key.
- 3D Viewer:
- Added HDRI lighting & full PBR Illumination Model for accurate material previews.
- Added an infinite grid similar to that of Blender or Unreal.
This will make it easier to navigate around the scene. - Drastically improved viewer performance and visuals:
- 10x FPS boost.
- Reduced aliasing with texture MIPs and FXAA.
- Keybind F snaps the camera to the position of the last loaded actor.
You will have no problem navigating to maps that are far from the origin now.